Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds

نویسندگان

چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Synthesizing Movements for Computer Game Characters

Recent findings in biological neuroscience suggest that the brain learns body movements as sequences of motor primitives. Simultaneously, this principle is gaining popularity in robotics, computer graphics and computer vision: movement primitives were successfully applied to robotic control tasks as well as to render or to recognize human behavior. In this paper, we demonstrate that movement pr...

متن کامل

Providing Computer Game Characters with Conversational Abilities

This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that spoken dialogue technology have the potential to greatly enrichen the user’s experience in future computer games. We also present some requirements that have to be fulfilled to successfully integrate spoken dialogue ...

متن کامل

An Anytime Planning Agent For Computer Game Worlds

Computer game worlds are dynamic and operate in realtime. Any agent in such a world must utilize techniques that can deal with these environmental factors. Additionally, to advance past the current state-of-the-art, computer game agents must display intelligent goalorientated behaviour. Traditional planners, whilst ful lling the need to generate intelligent, goal-orientated behaviour, fail dram...

متن کامل

Intelligent Behavior for Computer Game Characters Using Prediction and Learning

This report details the work done and knowledge learned during the first semester of the author’s thesis (CS 297). Although video game graphics has improved tremendously, artificial intelligence in games has taken a much smaller step forward. One of the most promising new prospects in game AI is for the computer to learn and adapt to the environment, and in particular to the player. The thesis ...

متن کامل

Modeling the Semiotic Structure of Game Characters

When game studies has tackled the player-character, it has tended to do so by means of an oppositon to the notion of the avatar, with the result that the ontological and semiotic nature of the character in itself has not been given due attention. This paper draws on understandings of character from the fields of narratology and literary theory to highlight the double-layered ontology of charact...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Computers in Entertainment

سال: 2008

ISSN: 1544-3574,1544-3574

DOI: 10.1145/1324198.1324203